Alone in the dark is single player offline horror game. The game is developed in unity3d and adobe photoshop. The storyline is based on adventure and combat Artificial intelligence zombie bots.Game difficulty also increases when the zombie bots and adventure increase with the number of levels. Player will be able to use scavenge weapons and equipment to defend and kill the zombies
• Players should be ready for everything that may occur in the game because zombies can appear randomly utilizing AI. • Making a thorough horror map to let individuals experience their fear of terror • Creating a detailed horror map to let the people feel the fear of horror environment. • The player can also choose game difficulty from main menu
Developing an FPS horror survival zombie game project can have several socio-economic benefits, including: Job Creation: Developing a game project requires a team of professionals, such as game designers, programmers, artists, writers, sound engineers, and testers. By creating this project, you can provide employment opportunities for individuals skilled in these fields, contributing to job creation and economic growth in the gaming industry. Industry Growth: The gaming industry is a thriving sector with a significant economic impact. Developing a successful game project can contribute to the growth of the industry by attracting new players, expanding the market, and increasing overall revenue. This growth can lead to additional investments, innovation, and the establishment of more game development studios, further fueling the socio-economic benefits. Technological Advancement: Developing a game often requires utilizing advanced technologies and pushing the boundaries of what is possible. This can drive innovation and technological advancements in areas such as graphics, artificial intelligence, physics simulations, and multiplayer capabilities. These advancements can have a ripple effect, benefiting other industries and sectors beyond gaming. International Competitiveness: A successful game project can enhance a country's or a region's reputation and competitiveness in the global gaming market. If the project gains popularity, it can attract attention from international players, investors, and potential business partnerships. This can lead to collaborations with international companies, export opportunities, and increased foreign investment in the gaming industry.
There are various project methodologies that can be used for developing an FPS zombie survival game. Here are a few commonly used methodologies in the game development industry: Waterfall Model: The Waterfall model is a linear sequential approach where each phase of the project (requirements, design, implementation, testing, deployment) is completed before moving on to the next phase. While this model provides structure, it may not be as flexible for game development due to its lack of iteration and adaptability. Agile Development: Agile methodologies, such as Scrum or Kanban, are popular in game development due to their iterative and flexible nature. The project is divided into short development cycles called sprints, where features are developed, tested, and reviewed. Regular communication and collaboration are key in Agile, allowing for quick adjustments and incorporating player feedback. Lean Development: Lean methodology focuses on maximizing value while minimizing waste. It emphasizes continuous improvement and reducing unnecessary features or activities. Lean development encourages early releases with core gameplay mechanics and gradually adds new features based on player feedback and market demands. Prototype-driven Development: This approach involves creating playable prototypes early in the development process to test core gameplay mechanics, controls, and visual style. Iterative prototypes allow developers to gather feedback and refine the game's design before proceeding with full production.
The outcomes of an FPS horror survival zombie game project can vary depending on several factors, including the game's design, execution, marketing, and reception by players. Here are some potential outcomes: Player Engagement: A successful outcome for a game project is high player engagement. This means that players find the game immersive, enjoyable, and compelling, leading them to spend significant time playing and exploring the game world. Positive player engagement can lead to a loyal and dedicated player base, which can contribute to the game's success.Sales and Revenue: A desirable outcome for any game project is achieving strong sales and generating revenue. If the game resonates with players and meets their expectations, it has the potential to attract a wide audience and generate sales both through initial purchases and additional revenue streams like downloadable content (DLC), in-game purchases, or subscriptions. Successful sales performance can lead to financial success and profitability for the game project
Registration# | Name | |
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SP18-BSE-047 | SHOAIB HAFEEZ | shoaibshoaibali677@gmail.com |
FA18-BSE-100 | HAFIZ MUHAMMAD HAMZA KHALID | muhammadhamzakhalid91@gmail.com |
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