The Last Frontier

Techs: Unity3D, Blender, Adobe Photoshop, Visual Studio Code
Department: Computer Science
MS Team URL: URL not found

The Last Frontier is single player offline horror game. The game is developed in unity3d and adobe photoshop. The storyline is based on adventure and combat Artificial intelligence zombie bots. Game difficulty also increases when the zombie bots and adventure increase when objective gets closer to finish point. Player will be able to use scavenge weapons and equipment to defend and kill the zombies. The game includes multiple Maps where the games story will take place and to go to the next level zombie should kill the player of the previous level.

Objectives

• Players should be ready for everything that may occur in the game because zombies can appear randomly utilizing AI. • The player starts out with just one weapon, but as they complete mini missions, they can scavenge other weapons that will enable them to defeat the boss zombie. • If a player dies, the game resumes from the start menu. • The player has the option to resume the game and start the game. • Making a thorough horror map to let individuals experience their fear of terror. • Creating a detailed horror map to let the people feel the fear of horror environment. • The player can also choose game quit from main menu.

Socio-Economic Benefit

The Last Frontier aims to offer players an immersive experience that goes beyond entertainment, incorporating socio-economic elements for educational purposes. The game encourages players to develop real-world skills such as resource management, collaboration, critical thinking, and decision-making. Through in-game scenarios, players will navigate economic systems, political dynamics, crisis management, and resource redistribution, fostering an understanding of socio-economic principles. The inclusion of diverse characters, ethical dilemmas, and a global perspective adds depth to the gameplay, promoting awareness of social issues and encouraging players to make informed choices. Overall, the game serves as a dynamic platform for learning and skill development in a virtual environment.

Methodologies

1. Agile Development: • The project adopts an Agile development methodology to ensure flexibility and responsiveness to changing requirements. • Iterative development cycles allow for regular feedback and adjustments, ensuring continuous improvement throughout the project. 2. Scrum Framework: • Utilizing Scrum as the primary framework to facilitate collaboration and communication within the development team. • Organizing work into time-boxed sprints, typically two weeks long, with regular sprint reviews and retrospectives for continuous refinement. 3. Prototyping: • Employing rapid prototyping to quickly visualize and test key game mechanics, user interfaces, and level designs. • Gathering feedback from stakeholders and end-users to refine the game's features and improve the overall user experience. 4. Quality Assurance (QA): • Integrating QA processes throughout the development lifecycle, with dedicated testing phases during each sprint. • Conducting regular regression testing, performance testing, and user acceptance testing to maintain high-quality standards. By combining these methodologies, The Last Frontier aims to deliver a high-quality and engaging gaming experience while maintaining the flexibility to adapt to evolving requirements and player feedback.

Outcome

The Last Frontier is a thrilling and immersive survival game designed to test players' resilience and adaptability in a dynamically evolving virtual wilderness. The project aims to deliver an engaging and challenging gaming experience that combines realistic survival mechanics with elements of strategy and exploration. The ultimate project outcome is a captivating and realistic survival game that provides players with an unforgettable adventure in a challenging virtual wilderness. The Last Frontier aims to set a new standard for the survival game genre, offering both seasoned gamers and newcomers an immersive and rewarding experience.

Project Team Members

Registration# Name Email
SP20-BSE-066 ZOHAIB MAQSOOD Sanikhan8219@gmail.com
SP20-BSE-072 USMAN FAREED manirj04@gmail.com

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